I am a PhD student in Vanderbilt University's Learning in Virtual Environments (LiVE) Lab. In my research, I quantify perceptual differences between virtual, augmented, and real environments to better understand how those differences affect the way people interact with immersive technology.
Coffee and a passion for research keep me moving! But when I slow down, I enjoy hiking and making graphite illustrations.
Through my dissertation work, I hope to improve depth perception in augmented reality (AR) displays by developing and evaluating rendering techniques that reduce the number of depth cue conflicts between real and virtual environments. I find optical see-through (OST) displays--like the Microsoft HoloLens and Magic Leap 1--especially fascinating!
Virtual Reality, Augmented Reality, Human-Computer Interaction, Perception
Danger from the Deep: A Gap Affordance Study in Augmented Reality
Hansen wu, Haley Adams, Grant Pointon, Jeanine Stefanucci, Sarah Creem-Regehr, and Bobby Bodenheimer
IEEE VR 2019 Workshop on Perceptual and Cognitive Issues in AR (PERCAR)
[ pdf ]
[ video ]
[ slides ]
[ project page ]
Distance Judgments to On- and Off-Ground Objects in Augmented Reality
Carlos Salas, Grant Pointon, Haley Adams, Jeanine Stefanucci, Sarah Creem-Regehr, William B. Thompson, and Bobby Bodenheimer
IEEE Virtual Reality 2019
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[ video ]
[ slides ]
[ project page ]
Improving Walking in Place Methods with Individualization and DeepNetworks
Sara Hanson, Richard A. Paris, Haley Adams, and Bobby Bodenheimer
IEEE Virtual Reality 2019
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[ video ]
[ slides ]
[ project page ]
Development and Evaluation of an Immersive Virtual Reality System for Medical Imaging of the Ear
Haley Adams, Justin Shinn, William G Morrel, Jack Noble, and Bobby Bodenheimer
SPIE: Image-Guided Procedures, Robotic Interventions, and Modeling 2019
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[ video ]
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[ project page ]
Locomotive and Prism Recalibration of Children and Teens in Immersive Virtual Environments.
Haley Adams, Gayathri Narasimham, John Rieser, Sarah Creem-Regehr, Jeanine Stefanucci, and Bobby Bodenheimer
IEEE Transactions on Visualization and Computer Graphics (TVCG) 2018
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[ video ]
[ slides ]
[ project page ]
3D Sound Rendering in a Virtual Environment to Evaluate Pedestrian Street Crossing Decisions at a Roundabout.
Haojie Wu, Daniel Ashmead, Haley Adams, and Bobby Bodenheimer
IEEE VR Workshop on Sonic Interactions for Virtual Environments (SIVE) 2018
[ pdf ] [ project page ]
Using Virtual Reality to Assess the Street Crossing Behavior of Pedestrians with Simulated Macular Degeneration at a Roundabout
Haojie Wu, Daniel Ashmead, Haley Adams, and Bobby Bodenheimer
Frontiers in Virtual Environments 2018
[ pdf ] [ project page ]
igniteCS: Addressing Undergraduate CS Retention
Erin Mindell Cannon, Priya Chawla, Katherine Lo, and Haley Adams
ACM Technical Symposium on Computer Science Education (SIGCSE) 2016
[ pdf ] [ project page ]
Women in Computing -- ACM-W Student Chapter
I was a founding member and chair of both my undergraduate and graduate university chapters.
In 2017, a team of undergraduates and I also founded WiC's first annual emerging technology conference
(Emerge). For this event, I enjoyed providing my expertise in virtual reality, handling event logistics, and recruiting
guest speakers (2013-2015, 2016-2017).
[ vu women in computing ]
[ emerge 2018 ]
Camp Codette
In 2015, Dr. Betsy Williams Sanders and I founded a coding camp
for middle and high school girls, which was initially sponsored by a gift from Google Education's igniteCS program.
I designed the curriculum and managed a team of undergradate counselors as we instructed sessions for
Python, Scratch, and Unity (game engine). Although, I moved away after the camp's second year,
Camp Codette is still alive and well (2015-2016)!
[ camp codette ]
[ igniteCS ]
[ news article ]